1. AR / Hunt – Scavenger hunt using AR technology with clues hidden throughout an event venue.
2. AR / Wheel Wander – Augmented reality experience that overlays virtual elements on real-world driving scenarios.
3. Chatbot – AI-powered conversational interactions that provide human-like responses for customer support, information retrieval, and efficient interactions.
4. Generative AI – AI that creates new content based on existing data, including text, images, music, and more, for content generation and problem-solving.
5. Avatars – AI-generated digital representations of individuals, creating unique and coherent avatars based on features and characteristics.
6. Pix2Pix – A Generative Adversarial Network (GAN) model for translating input images into corresponding output images, used for tasks like image colorization and style transfer.
7. Draw Alive - Web: Users can experience interactive drawings on their mobile devices, connecting them to a large screen.
8. Draw Alive - Paper: A projection-based interactive drawing experience where users color a template and see it animated on a screen.
9. Quantum Space: Interactive wall that responds to user movements and actions.
10. Digital Ball Wall: Interactive projection game where users throw balls at digital targets.
11. Air Graffiti: Digital graffiti wall using spray cans for interactive art creation.
12. Digital Sling Shot: Guests take selfies, add text, and sling them onto a big digital message board.
13. Hashtag Tree: Collects social media posts with hashtags and visualizes them as growing leaves on a digital tree.
14. Ball Blower: A ball blower activated by user interaction.
15. Giant Piano: A life-sized piano that produces sounds as users walk on its keys.
16. Scary Mirror: A mirror that displays eerie or jump-scare content when users stand in front of it.
17. Art Display: A video collage showcasing creative artistic representations of a company's products or services.
18. Virtual Portal: Interactive screen where users draw images for another participant to guess.
19. Hover Link: Interactive hover-based content engagement system.
20. Raffle Draw: Digital random selection system for giveaways and prizes.
21. Swipe & Throw: Touchscreen selection system where users swipe options onto a larger display.
22. Interactive Projection Wall: Projection mapping with touch-interaction for immersive experiences.
23. RFID / NFC: Smart access and tracking system using RFID-enabled badges or wristbands.
24. Interactive 3D Map: A touch-based digital map connected to a physical model for enhanced navigation.
25. Animated Sandbox: Augmented reality sandbox for interactive learning about topography and ecosystems.
26. Robotic Arm: Programmable robotic arm for interactive event experiences.
27. These services focus on interactive, immersive, and technology-driven event experiences, making Nucleus Exhibitions a leading provider of tech-driven event solutions.
28. Pedal Power – Interactive digital games, slot car racing, and illuminated structures powered by pedaling.
29. Reaction Wall – Fast-paced interactive game where participants hit illuminated targets within 30 seconds.
30. Brain Wave Race – EEG headset-powered racing game where focus and concentration control car speed.
31. Phone Booth – Interactive telephone-based game where dialing numbers triggers audio information.
32. Batak Trace – Skill-based game requiring players to maneuver a wand through grooves without touching the sides.
33. Vending Machine – Users complete tasks (web-based or physical) to receive a gift from a vending machine.
34. Vending Machine with Touch Screen – Interactive game on a touchscreen vending machine where successful completion rewards users with gifts.
35. Dispenser – A setup for distributing gifts via a dispenser, triggered by pressing a button or other customizable methods.
36.Touch Screen – Interactive screens with touch functionality for entertainment, presentations, educational purposes, and more.
37.Transparent Screen – Transparent displays for activations at events, allowing interaction and a 3D visual effect.
38. Rotoscope – A visual display mounted on a moving rail track that interacts with guests, displaying digital content and animations.
39. Kiosk – An interactive information station for accessing content or services, commonly used in museums and public spaces.
40. Object Recognition Table – Uses designed markers to recognize physical objects and provide contextually relevant interactive content.
41. Dynamic Floor – Turns the ground into a virtual playground with interactive projections and motion sensors, suitable for entertainment and education.
42. Projection Mapping – Projects visuals onto physical surfaces, making them appear dynamic and textured, used in events and architectural transformations.